Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.ShortCutInit


    sendPacket(new ClientSetTime()); // SetClientTime
    sendPacket(new UserInfo(activeChar)); //
    sendPacket(new HennaInfo(activeChar));
    sendPacket(new FriendList(activeChar));
    sendPacket(new ItemList(activeChar, false));
    sendPacket(new ShortCutInit(activeChar));

    // Send all skills to char
    activeChar.sendSkillList();
   
    if(RankPvpSystemConfig.NICK_COLOR_ENABLED || RankPvpSystemConfig.TITLE_COLOR_ENABLED)
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    sendPacket(new UserInfo(activeChar));
    sendPacket(new HennaInfo(activeChar));
    sendPacket(new FriendList(activeChar));
    sendPacket(new ItemList(activeChar, false));
    sendPacket(new ShortCutInit(activeChar));
    activeChar.broadcastUserInfo();
    activeChar.sendPacket(new EtcStatusUpdate(activeChar));
  }
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    // Clear resurrect xp calculation
    setExpBeforeDeath(0);
    _macroses.restore();
    _macroses.sendUpdate();
    _shortCuts.restore();
    sendPacket(new ShortCutInit(this));

    // Rebirth Caller - if player has any skills, they will be granted them.
    if(Config.REBIRTH_ENABLE)
       L2Rebirth.getInstance().grantRebirthSkills(this);
   
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      }

      item = null;
    }

    _owner.sendPacket(new ShortCutInit(_owner));

    for(int shotId : _owner.getAutoSoulShot().values())
    {
      _owner.sendPacket(new ExAutoSoulShot(shotId, 1));
    }
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