//sendPacket(ui);
if (activeChar.getClanId() != 0 && activeChar.getClan() != null)
{
sendPacket(new PledgeShowMemberListAll(activeChar.getClan(), activeChar));
sendPacket(new PledgeStatusChanged(activeChar.getClan()));
}
if (activeChar.isAlikeDead())
sendPacket(new Die(activeChar)); // No broadcast needed since the player will already spawn dead to others