Package com.l2jfrozen.gameserver.network.gameserverpackets

Examples of com.l2jfrozen.gameserver.network.gameserverpackets.PlayerInGame


                FastList<String> playerList = new FastList<String>();
                for(L2PcInstance player : L2World.getInstance().getAllPlayers())
                {
                  playerList.add(player.getAccountName());
                }
                PlayerInGame pig = new PlayerInGame(playerList);
                sendPacket(pig);
              }
              break;
            case 03:
              PlayerAuthResponse par = new PlayerAuthResponse(decrypt);
              String account = par.getAccount();
              WaitingClient wcToRemove = null;
              synchronized (_waitingClients)
              {
                for(WaitingClient wc : _waitingClients)
                {
                  if(wc.account.equals(account))
                  {
                    wcToRemove = wc;
                  }
                }
              }
              if(wcToRemove != null)
              {
                if(par.isAuthed())
                {
                  if(Config.DEBUG)
                  {
                    _log.info("Login accepted player " + wcToRemove.account + " waited(" + (GameTimeController.getGameTicks() - wcToRemove.timestamp) + "ms)");
                  }
                  PlayerInGame pig = new PlayerInGame(par.getAccount());
                  sendPacket(pig);
                  pig = null;

                  wcToRemove.gameClient.setState(GameClientState.AUTHED);
                  wcToRemove.gameClient.setSessionId(wcToRemove.session);
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