if(target == null)
return;
_actor.setTarget(target);
// as a response, we put the target in a forced attack mode
L2ControllableMobInstance theTarget = (L2ControllableMobInstance) target;
L2ControllableMobAI ctrlAi = (L2ControllableMobAI) theTarget.getAI();
ctrlAi.forceAttack(_actor);
L2Skill[] skills = _actor.getAllSkills();
double dist2 = _actor.getPlanDistanceSq(target.getX(), target.getY());
int range = _actor.getPhysicalAttackRange() + _actor.getTemplate().collisionRadius + target.getTemplate().collisionRadius;