Package com.l2client.network.game.ServerPackets

Examples of com.l2client.network.game.ServerPackets.Die


      }
    }
    case STATE_INGAME: {
      switch (cde & 0xFF) {
      case 0x00:
        pa = new Die();
        break;
      case 0x01:
        pa = new Revive();
        break;
      case 0x05:
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Related Classes of com.l2client.network.game.ServerPackets.Die

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