Package com.l2client.network.game.ClientPackets

Examples of com.l2client.network.game.ClientPackets.RequestBypassToServer


   */
  public void teleportFromTestArea() {
    if(originalLocation != null){
      //x y z in jme but send it x z y to l2j
      Singleton.get().getClientFacade().sendGamePacket(
        new RequestBypassToServer("admin_move_to "+
            (int)ServerValues.getServerCoordX(originalLocation.x)+" "+
            (int)ServerValues.getServerCoordY(originalLocation.z)+" "+
            (int)ServerValues.getServerCoordZ(originalLocation.y)));
//    } else {
//      Singleton.get().getGuiController().showInfoDialog("No origin found, no teleport done.");
View Full Code Here


      }
      Singleton.get().getClientFacade().sendGamePacket(
        // top left edge of 15_22 + 10 cells further in wards (10*16)
        //  (-9890.341, 14.228922, 8302.891) on tile 121, 177
        //x y z in jme but send it x z y to l2j
        new RequestBypassToServer("admin_move_to "+
            (int)ServerValues.getServerCoordX(-9856f)+" "+
            (int)ServerValues.getServerCoordY(8464f)+" "+
            (int)ServerValues.getServerCoordZ(17.5f)));
            //(-9856.284, 17.075874, 8463.943) @ server:-157700,135423,273
    } catch(Exception e){
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