if(Singleton.get().getNavManager().buildNavigationPath(pa, com.position.add(0.01f, 0f, 0f), com.goalPos)){
com.initByWayPoint(pa);//not really a waypoint but a point quite near our end point
}
if(Singleton.get().getEntityManager().isPlayerComponent(com)){
Singleton.get().getClientFacade().sendValidatePosition(com);
Singleton.get().getClientFacade().sendGamePacket(new Appearing());
}
signalStopToEnv(com);
return true;
}