* Reads x,y,z, objectId, name, race and classid only at the moment
*/
@Override
public void handlePacket() {
log.fine("Read from Server "+this.getClass().getSimpleName());
PlayerData p = new PlayerData();
p.setX(ServerValues.getClientCoordX(readD()));
//reverted jme uses Y as up
p.setZ(ServerValues.getClientCoordZ(readD()));
p.setY(ServerValues.getClientCoordY(readD()));
readD();
p.setObjectId(readD());
p.setName(readS());
p.setRace(readD());
p.setClassId(readD());
//FIXME read in the rest if CharInfo: paperdoll etc,.. whole lot more is in
_client.getNpcHandler().add(p);
}