Package com.l2client.model.network

Examples of com.l2client.model.network.PlayerData


   * Reads x,y,z, objectId, name, race and classid only at the moment
   */
  @Override
  public void handlePacket() {
    log.fine("Read from Server "+this.getClass().getSimpleName());
    PlayerData p = new PlayerData();
    p.setX(ServerValues.getClientCoordX(readD()));
    //reverted jme uses Y as up
    p.setZ(ServerValues.getClientCoordZ(readD()));
    p.setY(ServerValues.getClientCoordY(readD()));
    readD();
    p.setObjectId(readD());
    p.setName(readS());
    p.setRace(readD());
    p.setClassId(readD());
    //FIXME read in the rest if CharInfo: paperdoll etc,.. whole lot more is in
    _client.getNpcHandler().add(p);
  }
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Related Classes of com.l2client.model.network.PlayerData

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