event.setMsgSuccessfully(Term.MESSAGE_SUCCESSFULL_DESTROYED.get());
break;
// remove items
case GET_ITEMS:
event = new ShowCaseItemRemoveEvent(player, shop, (int)amount, shop.getItemStack());
break;
// set the new limit of a shop
case LIMIT:
event = new ShowCaseLimitEvent(player, shop, (int)amount);