Package com.jogamp.opengl.util.glsl

Examples of com.jogamp.opengl.util.glsl.ShaderState


        if (!status) {
            throw new RuntimeException(baos.toString());
        }

        shader = new ShaderState();
        shader.attachShaderProgram(gl, program, true);

        uniformData = new GLUniformData("mgl_PMVMatrix", 4, 4, matrix.glGetPMvMatrixf());
        shader.ownUniform(uniformData);
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Related Classes of com.jogamp.opengl.util.glsl.ShaderState

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