@SuppressWarnings("unused")
private void buildTerrain(@SuppressWarnings("hiding") String name, int size,
Vector3f stepScale, Vector3f origin, boolean clod) {
for(int i = 0; i < TERRAIN_PAGES; i++)
{
terrainPages[i] = new TerrainBlock(name + "Node" + i, size, stepScale, heightMaps[i].getHeightMap(), origin);
assignTexture(terrainPages[i],heightMaps[i]);
float zQuarter = FastMath.TWO_PI/chunks;
float radialQuarter = FastMath.PI/chunks;