Package com.jmex.physics

Examples of com.jmex.physics.PhysicsUpdateCallback


        // we want to take in account now what was already mentioned in Lesson3:
        // forces must be applied for each physics step if you want a constant
        // force applied
        // thus we create an input handler that gets invoked each physics step
        physicsStepInputHandler = new InputHandler();
        getPhysicsSpace().addToUpdateCallbacks(new PhysicsUpdateCallback() {
            public void beforeStep(PhysicsSpace space, float time) {
                physicsStepInputHandler.update(time);
            }

            public void afterStep(PhysicsSpace space, float time) {
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        // we want to take in account now what was already mentioned in Lesson3:
        // forces must be applied for each physics step if you want a constant
        // force applied
        // thus we create an input handler that gets invoked each physics step
        physicsStepInputHandler = new InputHandler();
        getPhysicsSpace().addToUpdateCallbacks(new PhysicsUpdateCallback() {
            public void beforeStep(PhysicsSpace space, float time) {
                physicsStepInputHandler.update(time);
            }

            public void afterStep(PhysicsSpace space, float time) {
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Related Classes of com.jmex.physics.PhysicsUpdateCallback

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