Package com.jme3.asset

Examples of com.jme3.asset.AssetManager


  public static void startApp(){
    app.startCanvas();
    app.enqueue(new Callable<Void>(){
      public Void call(){
        if (app instanceof SimpleApplication){
          SimpleApplication simpleApp = (SimpleApplication) app;
          simpleApp.getFlyByCamera().setDragToRotate(true);
          String assdir =  new File(workspace).getAbsolutePath();
          app.setAssetsPath(assdir);
        }
        return null;
      }
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     * Attaches Statistics View to guiNode and displays it on the screen
     * above FPS statistics line.
     *
     */
    public void loadStatsView() {
        statsView = new StatsView("Statistics View", assetManager, renderer.getStatistics());
//         move it up so it appears above fps text
        statsView.setLocalTranslation(0, fpsText.getLineHeight(), 0);
        guiNode.attachChild(statsView);
    }
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        listener = new Listener();
        ar.setListener(listener);
       
        // init StateManager ----------------------------
        stateManager = new AppStateManager(this);
       
        // simple Init ----------------------------------
        guiNode.setQueueBucket(Bucket.Gui);
        guiNode.setCullHint(CullHint.Never);
        //loadFPSText();
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    private void setColor(Node node, ColorRGBA color){
  for(int i = 0; i < node.getQuantity(); i++){
      Spatial spatial = node.getChild(i);
      if(spatial instanceof Geometry){
                //Material material = new Material();
                AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
                Material material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
                material.setColor("m_Color",color);
                //Material geomMaterial = ((Geometry)spatial).getMaterial();
                spatial.setMaterial(material);
                System.out.println("Spatial: "+spatial.getName());
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     * Sets the color of the geometries of the children and home.
     * Note, this is a recursive method.
     * @param node the node that contains children
     **/
    private void setColor(Geometry geometry, ColorRGBA color){
        AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
        Material material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
        material.setColor("m_Color",color);
        geometry.setMaterial(material);
        System.out.println("Spatial: "+geometry.getName());
    }
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public class TestAnimLoad
{
    public static void main(String[] args)
    {
        // create the geometry and attach it
      AssetManager assetMan = new DesktopAssetManager(true);
      AnimData aData = (AnimData) assetMan.loadAsset("ready_idle.anim.xml");
      if(aData.anims.size() == 1)
        aData.anims.get(0).getName();

    }
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//        texture.setScale( new Vector3f( 1, -1, 1 ) );
//        ts.setTexture( texture );
//        this.setRenderState( ts );


        AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
        mat.setTransparent(true);
        mat.getAdditionalRenderState().setBlendMode(com.jme3.material.RenderState.BlendMode.Alpha);
        mat.selectTechnique("Default",renderer);
        mat.getActiveTechnique().getDef().setLightMode(LightMode.Disable);
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    return ret;
  }


  public void addSkyDome(){
    AssetManager assetManager = Singleton.get().getAssetManager().getJmeAssetMan();
   
    if(sky == null)
      sky = SkyFactory.createSky(Singleton.get().getAssetManager().getJmeAssetMan(),"models/textures/sky_povray1.jpg", true);
        Singleton.get().getSceneManager().changeCharNode(sky,Action.ADD);
       
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    skyLight = new DirectionalLight();
    skyLight.setColor(new ColorRGBA(1f, 1f, 1f, 1f));
    Singleton.get().getSceneManager().changeRootLight(skyLight, Action.ADD);
   
    AssetManager assetManager = Singleton.get().getAssetManager().getJmeAssetMan();
    com.l2client.util.SkyDome skyControl = new com.l2client.util.SkyDome(assetManager, cam);
    skyControl.setUseCalendar(false);
    skyControl.setSun(skyLight);
    skyControl.setControlSun(true);
    skyControl.setTimeOffset(timeOffset);
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    @Override
    public void read(JmeImporter e) throws IOException {
        super.read(e);
        InputCapsule capsule = e.getCapsule(this);
        BinaryImporter importer = BinaryImporter.getInstance();
        AssetManager loaderManager = e.getAssetManager();

        assetLoaderKeys = (ArrayList<ModelKey>) capsule.readSavableArrayList("assetLoaderKeyList", new ArrayList<ModelKey>());
        for (Iterator<ModelKey> it = assetLoaderKeys.iterator(); it.hasNext();) {
            ModelKey modelKey = it.next();
            AssetInfo info = loaderManager.locateAsset(modelKey);
            Spatial child = null;
            if (info != null) {
                child = (Spatial) importer.load(info);
            }
            if (child != null) {
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