Node modelBG;
Map<String, String> deployedTextures = null;
if (data!=null)
deployedTextures = data.getDeployedTextures();
ResourceLocator resourceLocator = getDeployedResourceLocator(deployedTextures, baseURL);
if (resourceLocator!=null) {
ResourceLocatorTool.addThreadResourceLocator(
ResourceLocatorTool.TYPE_TEXTURE,
resourceLocator);