private float agl = 0.0f;
protected void simpleInitGame()
{
//Sphere dome = new Sphere("TankDome", new Vector3f(-1.0f,1.0f,0.5f),16,16,.5f);
TriMesh dome = new Dome("TankDome", new Vector3f(0, 0, 0), 16, 16, .5f);
dome.setLocalTranslation(new Vector3f(-1.0f,1.0f,0.5f));
//Cylinder canon = new Cylinder("Canon", 16, 16, 0.25f, 3.0f,true);
TriMesh mesh = new TriMesh("TankMesh");
Vector3f[] vertexes = {
new Vector3f(1.0f,.5f,0.0f),