public TriMesh createVegetationMesh(float scale, int turnNumber, short size) {
Quad q = new Quad("triMeshVegQuad", 1, 1);
q.setTextureCoords(VegetationManager.VEGETATION_QUAD_TEXCOORDS);
creator = new GeometryBatchCreator();
verticeSize = turnNumber * 4 * size;
Random rand = new Random();
float orand = 0;
float frand = 0;