mesh.setNormalBuffer(BufferUtils.createVector3Buffer(creator.getNumVertices()));
for (int normalIndex = 0; normalIndex < verticeSize; normalIndex++) {
BufferUtils.setInBuffer(Vector3f.UNIT_Y, mesh.getNormalBuffer(), normalIndex);
}
mesh.setTextureCoords(new TexCoords(BufferUtils.createVector2Buffer(creator.getNumVertices())), 0);
mesh.setColorBuffer(BufferUtils.createFloatBuffer(creator.getNumVertices() * 4));
mesh.updateModelBound();
// Commit the instances to the mesh batch