Package com.jme.renderer.pass

Examples of com.jme.renderer.pass.RenderPass


    waterEffectRenderPass.setReflectedScene( reflectedNode );
    waterEffectRenderPass.setSkybox( skybox );
    pManager.add( waterEffectRenderPass );

    RenderPass rootPass = new RenderPass();
    rootPass.add( rootNode );
    pManager.add( rootPass );

    RenderPass fpsPass = new RenderPass();
    fpsPass.add( fpsNode );
    pManager.add( fpsPass );

    rootNode.setCullMode( SceneElement.CULL_NEVER );
    rootNode.setRenderQueueMode( Renderer.QUEUE_OPAQUE );
    fpsNode.setRenderQueueMode( Renderer.QUEUE_OPAQUE );
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    waterEffectRenderPass.setReflectedScene( reflectedNode );
    waterEffectRenderPass.setSkybox( skybox );
    pManager.add( waterEffectRenderPass );

    RenderPass rootPass = new RenderPass();
    rootPass.add( rootNode );
    pManager.add( rootPass );

    RenderPass fpsPass = new RenderPass();
    fpsPass.add( fpsNode );
    pManager.add( fpsPass );

    rootNode.setCullMode( SceneElement.CULL_NEVER );
    rootNode.setRenderQueueMode( Renderer.QUEUE_OPAQUE );
    fpsNode.setRenderQueueMode( Renderer.QUEUE_OPAQUE );
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