waterEffectRenderPass.setReflectedScene( reflectedNode );
waterEffectRenderPass.setSkybox( skybox );
pManager.add( waterEffectRenderPass );
RenderPass rootPass = new RenderPass();
rootPass.add( rootNode );
pManager.add( rootPass );
RenderPass fpsPass = new RenderPass();
fpsPass.add( fpsNode );
pManager.add( fpsPass );
rootNode.setCullMode( SceneElement.CULL_NEVER );
rootNode.setRenderQueueMode( Renderer.QUEUE_OPAQUE );
fpsNode.setRenderQueueMode( Renderer.QUEUE_OPAQUE );