// ignore
}
RenderManager rm = WorldManager.getDefaultWorldManager().getRenderManager();
JOGLContextCapabilities cap = rm.getContextCaps();
out.append("GL_ARB_fragment_program...").append(cap.GL_ARB_fragment_program).append("\n");
out.append("GL_ARB_fragment_shader...").append(cap.GL_ARB_fragment_shader).append("\n");
out.append("GL_ARB_shader_objects...").append(cap.GL_ARB_shader_objects).append("\n");
out.append("GL_ARB_texture_non_power_of_two...").append(cap.GL_ARB_texture_non_power_of_two).append("\n");
out.append("GL_ARB_vertex_buffer_object...").append(cap.GL_ARB_vertex_buffer_object).append("\n");