rootNode.attachChild( reflectedNode );
waterEffectRenderPass = new WaterRenderPass( cam, 4, false, true );
//set equations to use z axis as up
waterEffectRenderPass.setWaterPlane( new Plane( new Vector3f( 0.0f, 0.0f, 1.0f ), 0.0f ) );
waterEffectRenderPass.setTangent( new Vector3f( 1.0f, 0.0f, 0.0f ) );
waterEffectRenderPass.setBinormal( new Vector3f( 0.0f, 1.0f, 0.0f ) );
waterQuad = new Quad( "waterQuad", 100, 100 );