model.updateRenderState();
setMaterial(Material.IRON);
addController(new MissileFireableController(this));
final SyntheticButton detonator = getCollisionEventHandler();
TankGame.GAMESTATE.getInput().addAction(new DetonationAction(), detonator, false);
// TODO unhack parameters
motorBurnTime = 2f;
motorStrength = 5000000f;