// TODO: for now, texcoords only depend on app size. Eventually this should
// be the effective aperture rectangle width and height
float width = (float) sizeApp.width;
float height = (float) sizeApp.height;
if (getWindow() != null && getWindow().getTexture() != null) {
Image image = getWindow().getTexture().getImage();
float widthRatio = width / image.getWidth();
float heightRatio = height / image.getHeight();
sgChangeGeometryTexCoordsSet(geometryNode, widthRatio, heightRatio);
windowNeedsValidate = true;
}
}