if (game.hasCapability(CastleCapability.class)) {
castleLayer = new CastleLayer(gridPanel);
gridPanel.addLayer(castleLayer); //45
}
if (game.hasCapability(PlagueCapability.class)) {
plagueLayer = new PlagueLayer(gridPanel);
gridPanel.addLayer(plagueLayer); //45
}
gridPanel.addLayer(meepleLayer); //zindex 50
if (game.hasCapability(BridgeCapability.class)) {