removeAll();
setVisible(false);
controlPanel = new ControlPanel(client, game);
gridPanel = new GridPanel(client, controlPanel, chatPanel, snapshot);
meepleLayer = new MeepleLayer(gridPanel);
tileLayer = new TileLayer(gridPanel);
farmHintLayer = new FarmHintsLayer(gridPanel);
gridPanel.addLayer(tileLayer); //zindex 2
if (game.hasCapability(TowerCapability.class)) {
towerLayer = new TowerLayer(gridPanel);