}
if (game.hasCapability(AbbeyCapability.class)) {
gridPanel.addLayer(new AbbeyPlacementLayer(gridPanel), false);
}
if (game.hasCapability(LittleBuildingsCapability.class)) {
gridPanel.addLayer(new LittleBuildingActionLayer(gridPanel), false); //100
}
//abstractare - zindex 100
//tile placement 3