Position towerPos = XmlUtils.extractPosition(te);
Tower tower = getBoard().get(towerPos).getTower();
tower.setHeight(Integer.parseInt(te.getAttribute("height")));
towers.add(towerPos);
if (tower.getHeight() > 0) {
game.post(new TowerIncreasedEvent(null, towerPos, tower.getHeight()));
}
}
nl = node.getElementsByTagName("player");
for (int i = 0; i < nl.getLength(); i++) {
Element playerEl = (Element) nl.item(i);