public void enter() {
boolean baazaarInProgress = bazaarCap != null && bazaarCap.getBazaarSupply() != null;
boolean builderSecondTurnPart = builderCap != null && builderCap.getBuilderState() == BuilderState.BUILDER_TURN;
if (builderSecondTurnPart || !baazaarInProgress) {
if (abbeyCap.hasUnusedAbbey(getActivePlayer()) && ! getBoard().getHoles().isEmpty()) {
game.post(new SelectActionEvent(getActivePlayer(), new AbbeyPlacementAction().addAll(getBoard().getHoles()), true));
return;
}
}
next();
}