Tile preplaced = iter.next();
game.getBoard().add(preplaced, preplaced.getPosition(), true);
game.getBoard().mergeFeatures(preplaced);
game.post(new TileEvent(TileEvent.PLACEMENT, null, preplaced, preplaced.getPosition()));
if (preplaced.getBridge() != null) {
game.post(new BridgeDeployedEvent(null, preplaced.getPosition(), preplaced.getBridge().getLocation()));
}
}
snapshot.loadCapabilities(game);
//meeples must be places after capabilites are loaded - when cities replaces castles
for (Meeple m : tilePackFactory.getPreplacedMeeples()) {