bridgeCap = game.getCapability(BridgeCapability.class);
}
@Override
public void enter() {
TilePlacementAction action = new TilePlacementAction(game.getCurrentTile());
for (Entry<Position, Set<Rotation>> entry: getBoard().getAvailablePlacements().entrySet()) {
for (Rotation rotation : entry.getValue()) {
action.add(new TilePlacement(entry.getKey(), rotation));
}
}
game.post(new SelectActionEvent(getActivePlayer(), action, false));
}