}
@Override
public void prepareActions(List<PlayerAction<?>> actions, Set<FeaturePointer> followerOptions) {
Player player = game.getActivePlayer();
LittleBuildingAction action = new LittleBuildingAction();
for (LittleBuilding lb : LittleBuilding.values()) {
if (getBuildingsCount(player, lb) > 0) {
action.add(lb);
}
}
if (!action.isEmpty()) {
actions.add(action);
}
}