g.setColor(new Color(entity.colour));
g.drawString(Character.toString(entity.symbol), offx + (entity.position.x * blocksizex), offy + (entity.position.y * blocksizey));
}
if (levelManager.player != null) {
Player player = levelManager.player;
int px = levelManager.player.position.x, py = levelManager.player.position.y;
g.setColor(Color.BLACK);
g.drawString(Character.toString(player.symbol), offx + (px * blocksizex) + 1, offy + (py * blocksizey) + 1);
g.setColor(new Color(player.colour));
g.drawString(Character.toString(player.symbol), offx + (px * blocksizex), offy + (py * blocksizey));