// g.drawString(Character.toString((char) 0x2592) + "\u2592", 20, 20);
int count = 0;
int invx=getWidth()-30, invy = getHeight()-10;
for (String invitem : levelManager.playerInventory) {
Item itm = levelManager.itemMapping.get(invitem);
if (itm != null) {
int width = g.getFontMetrics().stringWidth(itm.symbol + "");
// g.setColor(Color.black);
// g.drawString(Character.toString(itm.symbol), (this.getWidth() / 2) - (count * (width + 10)) + 1, getHeight() - 10 + 1);
g.setColor(new Color(itm.colour));