this.active = active;
this.force = direction.mul(GRAVITY * force);
// Darstellungseffekt erstellen
this.effect = new ParticleEffect(position.sub(direction.mul(Math
.abs(dimension.y))), new AirFlowEmitterFactory(direction,
Math.abs(dimension.y) * 2, Math.abs(dimension.x) * 2, force));
}