// Wasserfalleffekt einfügen
this.simulatedWorld.add(new ParticleEffect(new Vector2f(97.5f, -1.0f), new FogEmitterFactory()));
this.simulatedWorld.add(new ParticleEffect(new Vector2f(97.5f, -40.0f), new WaterfallEmitterFactory(36.0f)));
// Unteres Wasser hinzufügen
this.simulatedWorld.add(new DrawablePollable() {
private float y = 0.0f;
private float timeout = 0.0f;
public void draw(Graphics g) {
Color oldColor = g.getColor();
g.setColor(new Color(0.0f, 0.0f, 1.0f, 0.4f));