current = levelFileReader.readLine();
}
// Zuweisen der zu aktivierenden Objekte
for (int i = 0; i < activatingObjects.size(); i++) {
ActivatingObject activating = activatingObjects.get(i);
String[] arguments = argumtensForActivating.get(i);
for (int j = 0; j < argumtensForActivating.get(i).length; j++) {
Activable activable = activableObjects.get(arguments[j]
.toLowerCase());
if (activable != null) {
activating.addActivable(activable);
}
}
}
// Einfügen der Objekte in das Level