this.figure = new PlayerFigure(parent, startPosition, this);
this.setFigures(avaiableFigures, startFigure);
this.setActivSavepoint(this.figure.getPosition());
this.parent.add(this.figure);
if (cameraOnPlayer) {
this.parent.setCamera(new LimitedObjectFocusingCamera(this.figure));
}
}