WebGLWrapper (in combination with the other wrapper classes) represents a lightweight wrapper around the WebGL Binding. Its goal is to provide: - more type safety (use of enums instead of numeric constants) - easier management of common use-cases (e.g. setting an image to a texture) WebGLWrapper is not: - a complete design pattern aware object oriented API for WebGL - a complete 3D engine
@author Steffen Schäfer
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