Package com.googlecode.gwtgl.binding

Examples of com.googlecode.gwtgl.binding.WebGLProgram


  }
 
  // TODO check if this is correct and make the method public
  @SuppressWarnings("unused")
  private boolean isCurrent() {
    WebGLProgram program = glContext.getParameter(WebGLRenderingContext.CURRENT_PROGRAM);
    if(program == nativeProgramObject || nativeProgramObject.equals(program)) {
      return true;
    }
    return false;
  }
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    WebGLShader fragmentShaderTex = getShader(WebGLRenderingContext.FRAGMENT_SHADER, Shaders.INSTANCE.fragmentShaderTex().getText());
    WebGLShader fragmentShaderSprite = getShader(WebGLRenderingContext.FRAGMENT_SHADER, Shaders.INSTANCE.fragmentShaderSprite().getText());
    WebGLShader fragmentShaderAtlas = getShader(WebGLRenderingContext.FRAGMENT_SHADER, Shaders.INSTANCE.fragmentShaderAtlas().getText());
    WebGLShader vertexShader = getShader(WebGLRenderingContext.VERTEX_SHADER, Shaders.INSTANCE.vertexShader().getText());

    WebGLProgram program = mGlContext.createProgram();
    mGlContext.attachShader(program, vertexShader);
    mGlContext.attachShader(program, fragmentShaderSolid);
    mGlContext.linkProgram(program);
    if (!mGlContext.getProgramParameterb(program, WebGLRenderingContext.LINK_STATUS))
    {
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