Package com.google.minijoe.sys

Examples of com.google.minijoe.sys.JsObject


   *
   * @param f the function to be called
   * @param key the key event
   */
  public void keyEvent(JsFunction f, int code, int action) {
    JsObject event = new JsObject(JsObject.OBJECT_PROTOTYPE);

    switch(action){
      case Canvas.LEFT:
        code = 37;
        break;
      case Canvas.UP:
        code = 38;
        break;
      case Canvas.RIGHT:
        code = 39;
        break;
      case Canvas.DOWN:
        code = 40;
        break;
    }
  
    event.addVar("keyCode", new Double(code));
    synchronized (eventLock) {
      stack.setObject(1, this);
      stack.setObject(2, f);
      stack.setObject(3, event);
      f.eval(stack, 1, 1);
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      // System.out.println("NO callback:" + onReadyStateChangeCallBack);
    }
  }

  private void doCallBack(JsFunction callBack) {
    JsObject event = new JsObject(JsObject.OBJECT_PROTOTYPE);

    synchronized (callbackEventLock) {
      JsArray callBackStack = new JsArray();
      callBackStack.setObject(0, this.callBackScope);
      callBackStack.setObject(1, callBack);
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   *
   * @param f the function to be called
   * @param key the key event
   */
  public void keyEvent(JsFunction f, int code, int action) {
    JsObject event = new JsObject(JsObject.OBJECT_PROTOTYPE);

    switch(action){
      case Canvas.LEFT:
        code = 37;
        break;
      case Canvas.UP:
        code = 38;
        break;
      case Canvas.RIGHT:
        code = 39;
        break;
      case Canvas.DOWN:
        code = 40;
        break;
    }
  
    event.addVar("keyCode", new Double(code));
    synchronized (eventLock) {
      stack.setObject(1, this);
      stack.setObject(2, f);
      stack.setObject(3, event);
      f.eval(stack, 1, 1);
View Full Code Here

   *
   * @param f the function to be called
   * @param key the key event
   */
  public void keyEvent(JsFunction f, int code, int action) {
    JsObject event = new JsObject(JsObject.OBJECT_PROTOTYPE);

    switch(action){
      case Canvas.LEFT:
        code = 37;
        break;
      case Canvas.UP:
        code = 38;
        break;
      case Canvas.RIGHT:
        code = 39;
        break;
      case Canvas.DOWN:
        code = 40;
        break;
    }
  
    event.addVar("keyCode", new Double(code));
    synchronized (eventLock) {
      stack.setObject(1, this);
      stack.setObject(2, f);
      stack.setObject(3, event);
      f.eval(stack, 1, 1);
View Full Code Here

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