}
public Deck get() {
// TODO we could probably use a generator instead of this nonsense.
LinkedList<Card> deck = new LinkedList<Card>();
deck.add(new Card(Suit.CLUBS, Rank.ONE, this.deckImages.ace_clubs().createImage()));
deck.add(new Card(Suit.CLUBS, Rank.TWO, this.deckImages.two_clubs().createImage()));
deck.add(new Card(Suit.CLUBS, Rank.THREE, this.deckImages.three_clubs().createImage()));
deck.add(new Card(Suit.CLUBS, Rank.FOUR, this.deckImages.four_clubs().createImage()));
deck.add(new Card(Suit.CLUBS, Rank.FIVE, this.deckImages.five_clubs().createImage()));
deck.add(new Card(Suit.CLUBS, Rank.SIX, this.deckImages.six_clubs().createImage()));
deck.add(new Card(Suit.CLUBS, Rank.SEVEN, this.deckImages.seven_clubs().createImage()));
deck.add(new Card(Suit.CLUBS, Rank.EIGHT, this.deckImages.eight_clubs().createImage()));
deck.add(new Card(Suit.CLUBS, Rank.NINE, this.deckImages.nine_clubs().createImage()));
deck.add(new Card(Suit.CLUBS, Rank.TEN, this.deckImages.ten_clubs().createImage()));
deck.add(new Card(Suit.CLUBS, Rank.JACK, this.deckImages.jack_clubs().createImage()));
deck.add(new Card(Suit.CLUBS, Rank.QUEEN, this.deckImages.queen_clubs().createImage()));
deck.add(new Card(Suit.CLUBS, Rank.KING, this.deckImages.king_clubs().createImage()));
deck.add(new Card(Suit.DIAMONDS, Rank.ONE, this.deckImages.ace_diamond().createImage()));
deck.add(new Card(Suit.DIAMONDS, Rank.TWO, this.deckImages.two_diamond().createImage()));
deck.add(new Card(Suit.DIAMONDS, Rank.THREE, this.deckImages.three_diamond().createImage()));
deck.add(new Card(Suit.DIAMONDS, Rank.FOUR, this.deckImages.four_diamond().createImage()));
deck.add(new Card(Suit.DIAMONDS, Rank.FIVE, this.deckImages.five_diamond().createImage()));
deck.add(new Card(Suit.DIAMONDS, Rank.SIX, this.deckImages.six_diamond().createImage()));
deck.add(new Card(Suit.DIAMONDS, Rank.SEVEN, this.deckImages.seven_diamond().createImage()));
deck.add(new Card(Suit.DIAMONDS, Rank.EIGHT, this.deckImages.eight_diamond().createImage()));
deck.add(new Card(Suit.DIAMONDS, Rank.NINE, this.deckImages.nine_diamond().createImage()));
deck.add(new Card(Suit.DIAMONDS, Rank.TEN, this.deckImages.ten_diamond().createImage()));
deck.add(new Card(Suit.DIAMONDS, Rank.JACK, this.deckImages.jack_diamond().createImage()));
deck.add(new Card(Suit.DIAMONDS, Rank.QUEEN, this.deckImages.queen_diamond().createImage()));
deck.add(new Card(Suit.DIAMONDS, Rank.KING, this.deckImages.king_diamond().createImage()));
deck.add(new Card(Suit.HEARTS, Rank.ONE, this.deckImages.ace_heart().createImage()));
deck.add(new Card(Suit.HEARTS, Rank.TWO, this.deckImages.two_heart().createImage()));
deck.add(new Card(Suit.HEARTS, Rank.THREE, this.deckImages.three_heart().createImage()));
deck.add(new Card(Suit.HEARTS, Rank.FOUR, this.deckImages.four_heart().createImage()));
deck.add(new Card(Suit.HEARTS, Rank.FIVE, this.deckImages.five_heart().createImage()));
deck.add(new Card(Suit.HEARTS, Rank.SIX, this.deckImages.six_heart().createImage()));
deck.add(new Card(Suit.HEARTS, Rank.SEVEN, this.deckImages.seven_heart().createImage()));
deck.add(new Card(Suit.HEARTS, Rank.EIGHT, this.deckImages.eight_heart().createImage()));
deck.add(new Card(Suit.HEARTS, Rank.NINE, this.deckImages.nine_heart().createImage()));
deck.add(new Card(Suit.HEARTS, Rank.TEN, this.deckImages.ten_heart().createImage()));
deck.add(new Card(Suit.HEARTS, Rank.JACK, this.deckImages.jack_heart().createImage()));
deck.add(new Card(Suit.HEARTS, Rank.QUEEN, this.deckImages.queen_heart().createImage()));
deck.add(new Card(Suit.HEARTS, Rank.KING, this.deckImages.king_heart().createImage()));
deck.add(new Card(Suit.SPADES, Rank.ONE, this.deckImages.ace_spade().createImage()));
deck.add(new Card(Suit.SPADES, Rank.TWO, this.deckImages.two_spade().createImage()));
deck.add(new Card(Suit.SPADES, Rank.THREE, this.deckImages.three_spade().createImage()));
deck.add(new Card(Suit.SPADES, Rank.FOUR, this.deckImages.four_spade().createImage()));
deck.add(new Card(Suit.SPADES, Rank.FIVE, this.deckImages.five_spade().createImage()));
deck.add(new Card(Suit.SPADES, Rank.SIX, this.deckImages.six_spade().createImage()));
deck.add(new Card(Suit.SPADES, Rank.SEVEN, this.deckImages.seven_spade().createImage()));
deck.add(new Card(Suit.SPADES, Rank.EIGHT, this.deckImages.eight_spade().createImage()));
deck.add(new Card(Suit.SPADES, Rank.NINE, this.deckImages.nine_spade().createImage()));
deck.add(new Card(Suit.SPADES, Rank.TEN, this.deckImages.ten_spade().createImage()));
deck.add(new Card(Suit.SPADES, Rank.JACK, this.deckImages.jack_spade().createImage()));
deck.add(new Card(Suit.SPADES, Rank.QUEEN, this.deckImages.queen_spade().createImage()));
deck.add(new Card(Suit.SPADES, Rank.KING, this.deckImages.king_spade().createImage()));
return new Deck(deck, shuffler);
}