Package com.google.code.appengine.awt

Examples of com.google.code.appengine.awt.Paint


     * @param y rectangle to be cleared.
     * @param width rectangle to be cleared.
     * @param height rectangle to be cleared.
     */
    public void clearRect(double x, double y, double width, double height) {
        Paint temp = getPaint();
        setPaint(getBackground());
        fillRect(x, y, width, height);
        setPaint(temp);
    }
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    /* 5.3. Strings */
    public void writeString(String string, double x, double y)
            throws IOException {

        Color color;
        Paint paint = getPaint();
        if (paint instanceof Color) {
            color = (Color) paint;
        } else if (paint instanceof GradientPaint) {
            GradientPaint gp = (GradientPaint) paint;
            color = PrintColor.mixColor(gp.getColor1(), gp.getColor2());
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      double currentValue;
      double previousValue = scaleValue( iRadarChartDataSet.getValue( dataset,
                                                 iRadarChartDataSet.getNumberOfDataItems() -
                                                 1 ) );

      Paint paint = iRadarChartDataSet.getPaint( dataset );

      for( int di = 0; di < iRadarChartDataSet.getNumberOfDataItems(); di++ )
      {
        currentValue = previousValue;
        previousValue = scaleValue( iRadarChartDataSet.getValue( dataset, di ) );
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            bounds.getY() - adjustment,
            bounds.getWidth() + 2 * adjustment,
            bounds.getHeight() + 2 * adjustment);

        if (banner) {
            Paint paint = getPaint();
            setColor(bannerColor);
            fill(bounds);
            setPaint(paint);
        }
        if (framed) {
            Paint paint = getPaint();
            Stroke stroke = getStroke();
            setColor(frameColor);
            setLineWidth(frameWidth);
            draw(bounds);
            setPaint(paint);
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      points[ x ].setLocation( x, Math.pow( x, 2 ) );
    }

    String[] legendLabels = TestDataGenerator.getRandomStrings( 1, 12, false );
//    Paint[] paints = TestDataGenerator.getRandomPaints( numberOfDataSets );
      Paint paint = TestDataGenerator.getRandomPaint();

    ScatterPlotDataSet scatterPlotDataSet= new ScatterPlotDataSet( this.getScatterPlotProperties( 1 ) );
      scatterPlotDataSet.addDataPoints( points, paint, legendLabels[ 0 ]  );

System.out.println( "legendLabels[ 0 ]= " + legendLabels[ 0 ] );
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    @Override
    public void fill3DRect(int x, int y, int width, int height, boolean raised) {
        // According to the spec, color should be used instead of paint,
        // so Graphics.fill3DRect resets paint and
        // it should be restored after the call
        Paint savedPaint = getPaint();
        super.fill3DRect(x, y, width, height, raised);
        setPaint(savedPaint);
    }
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    @Override
    public void draw3DRect(int x, int y, int width, int height, boolean raised) {
        // According to the spec, color should be used instead of paint,
        // so Graphics.draw3DRect resets paint and
        // it should be restored after the call
        Paint savedPaint = getPaint();
        super.draw3DRect(x, y, width, height, raised);
        setPaint(savedPaint);
    }
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        boolean strikeThrough =
                TextAttribute.STRIKETHROUGH_ON.equals(
                        attributes.get(TextAttribute.STRIKETHROUGH)
                );

        Paint fg = (Paint) attributes.get(TextAttribute.FOREGROUND);
        Paint bg = (Paint) attributes.get(TextAttribute.BACKGROUND);

        if (
                !hasStandardUnderline &&
                imUnderline == null &&
                fg == null &&
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    }

    @Override
    public void clearRect(int x, int y, int width, int height) {
        Color c = getColor();
        Paint p = getPaint();
        setColor(getBackground());
        fillRect(x, y, width, height);
        setColor(c);
        setPaint(p);
        if (debugOutput) {
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    /**
     * @see Graphics#clearRect(int, int, int, int)
     */
    public void clearRect(int x, int y, int width, int height) {
        Paint temp = paint;
        setPaint(background);
        fillRect(x,y,width,height);
        setPaint(temp);
    }
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