Package com.golden.gamedev.engine.input

Examples of com.golden.gamedev.engine.input.AWTInput


    }
    if (this.bsLoader == null) {
      this.bsLoader = new BaseLoader(this.bsIO, Color.MAGENTA);
    }
    if (this.bsInput == null) {
      this.bsInput = new AWTInput(this.bsGraphics.getComponent());
    }
    if (this.bsMusic == null) {
      this.bsMusic = new BaseAudio(this.bsIO, new MidiRenderer());
      this.bsMusic.setExclusive(true);
      this.bsMusic.setLoop(true);
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      font.drawString(g, "THANK YOU....", 10, 105);
     
      this.bsGraphics.flip();
     
      // wait for 8 seconds
      this.bsInput = new AWTInput(this.bsGraphics.getComponent());
      try {
        int i = 0;
        do {
          Thread.sleep(50L);
        } while (++i < 160 && this.isSkip(50) == false); // 160 x 50
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Related Classes of com.golden.gamedev.engine.input.AWTInput

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