See {@link com.golden.gamedev.engine.BaseGraphics} for how to use graphicsengine separated from Golden T Game Engine (GTGE) Frame Work.
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} } if (!fullscreen) { // windowed mode WindowedMode mode = new WindowedMode(d, bufferstrategy); mode.getFrame().removeWindowListener( WindowExitListener.getInstance()); mode.getFrame().addWindowListener(this); this.gfx = mode; } this.game = game;