}
}
this.coder = coder;
this.writeHeaderSize = writerSize;
bootstrap.setOption("tcpNoDelay", true);
bootstrap.setPipelineFactory(new GamePipeFactory(headerSize, readMax, false, writerSize, false, timeOut));
addShutdownHooker();
for (SocketAddress socketAddr : addrs) {
Bootstrap.addChannel(bootstrap.bind(socketAddr));
}
this.processor = processor;