grantRewards(nextWave);
// Check if this is the final wave, in which case, end instead of spawn
if (nextWave > 1 && (nextWave - 1) == waveManager.getFinalWave()) {
// Fire the complete event
ArenaCompleteEvent complete = new ArenaCompleteEvent(arena);
plugin.getServer().getPluginManager().callEvent(complete);
// Then force leave everyone
List<Player> players = new ArrayList<Player>(arena.getPlayersInArena());
for (Player p : players) {