{
player.closeScreen();
}
player.getNextWindowId();
PlayerInvChest chest = new PlayerInvChest(victim, (EntityPlayerMP) sender);
player.playerNetServerHandler
.sendPacket(new S2DPacketOpenWindow(player.currentWindowId, 0, chest.getInventoryName(), chest.getSizeInventory(), true));
player.openContainer = new ContainerChest(player.inventory, chest);
player.openContainer.windowId = player.currentWindowId;
player.openContainer.addCraftingToCrafters(player);
}