renderBlockBox(tess);
}
if (info.getSelection() != null)
{
ClientSelection sel = info.getSelection();
float x = sel.getLowPoint().getX() - sel.getEnd().getX();
float y = sel.getLowPoint().getY() - sel.getEnd().getY();
float z = (float) (sel.getLowPoint().getZ() - sel.getEnd().getZ()) - 1;
// translate to the low point..
GL11.glTranslated(x, y, z);
GL11.glScalef(1.0F, -1.0F, -1.0F);
GL11.glColor3f(0, 5, 100);
// renderBlockBox(tess);
renderBlockBoxTo(tess, new ClientPoint(sel.getXLength(), -sel.getYLength(), -sel.getZLength()));
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_TEXTURE_2D);