@Override
public void doRender(Entity entity, double d, double d1, double d2, float f, float f1)
{
bindEntityTexture(entity);
EntityFlagpole flagpole = (EntityFlagpole)entity;
GL11.glPushMatrix();
GL11.glTranslatef((float)d, (float)d1, (float)d2);
GL11.glRotatef(f, 0.0F, 1.0F, 0.0F);
GL11.glScalef(-1F, -1F, 1F);