* @param n : y position to render in
* @param q : armour page
* */
private void drawRecipe(FontRenderer fontrenderer, int m, int n, int q)
{
ArmourBoxEntry page = type.pages.get(q);
if (page != null)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
//fontRenderer.drawString(type.guns[q].name, m + 9, n + 22, 0xffffffff);