{
data.reloadingRight = true;
data.burstRoundsRemainingRight = 0;
}
//Send reload packet to induce reload effects client side
FlansMod.getPacketHandler().sendTo(new PacketReload(left), entityplayer);
//Play reload sound
if(gunType.reloadSound != null)
PacketPlaySound.sendSoundPacket(entityplayer.posX, entityplayer.posY, entityplayer.posZ, FlansMod.soundRange, entityplayer.dimension, gunType.reloadSound, true);
}
}